Coding our Future Logo

Coding our Future at Frederick Robotics Academy Workshop - Frederick Robotics Academy
Categories: Basic digital skills, Coding, Computational Thinking, Programming, Robotics
Audience: Primary School - 1st Grade, Primary School - 2nd Grade, Primary School - 3rd Grade, Primary School - 4th Grade, Primary School - 5th Grade, Primary School - 6th Grade, Secondary School - 1st Grade, Secondary School - 2nd Grade, Secondary School - 3rd Grade

Primary School A

1st team: Bee Bot/ Blue Bot
Primary 1st, 2nd and 3rd grade students will have the opportunity to program the familiar but resourceful bee robot, creating their own algorithm, and utilizing direction and repeat blocks. Students will have the opportunity to get involved in various roles by properly programming the bee robot. The activities are interwoven with concepts and objectives of the Analytical Program of the Primary classes in question.

2nd team: Lego WeDO II
Primary 1st, 2nd and 3rd grade students will have the opportunity to get involved in the magical and promising world of robotics and programming. Utilizing the WeDO II educational robotics package and corresponding programming environment, they will build and program various robotic models, utilizing a variety of programming commands. The activities are interwoven with concepts and objectives of the Analytical Program of the Primary classes in question.

 

Primary School B

1st team: Lego Spike
4th, 5th and 6th grade students will have the opportunity to get involved in the magical and promising world of robotics and programming. Utilizing the Lego Spike educational robotics package, and the corresponding programming environment, they will build and program various robotic models, utilizing a variety of programming commands. The activities are interwoven with concepts and objectives of the Analytical Program of the Primary classes in question.

2nd group: Meet Edison
D, E and 5th grade students will have the opportunity to program the Meet Edison robot, utilizing the Ed blocks programming platform. Students will have the opportunity to engage in a variety of programming activities. The activities are interwoven with concepts and objectives of the Analytical Program of the said High School classes.

 

Secondary School

1st group: Arduino Projects (Robotics, Programming & Crafting)
Interactive course, which combines the use of the Arduino platform and the use of materials for constructions. High School 1st, 2nd and 3rd grade students will have the opportunity to build a lighthouse, a sunflower, a car with everyday materials, and through various interactive activities through the mBlock visual programming environment they will plan its constructions accordingly.

2nd group: Scratch
Interactive game design course leveraging the Scratch code learning tool. During the workshop 1st, 2nd and 3rd grade High School students will have the opportunity to create their own digital game and interact with the programming environment, utilizing a variety of programming commands.

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