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Learn Coding - Become a Superhero Competition - School's Premises
Categories: Basic digital skills, Coding, Computational Thinking
Audience: Primary School - 1st Grade, Primary School - 2nd Grade, Primary School - 3rd Grade, Primary School - 4th Grade, Primary School - 5th Grade, Primary School - 6th Grade

Interactive online courses aimed at developing basic digital skills and programming using the website www.code.org.

1st and 2nd graders will have the opportunity to create their own algorithms, using direction and repetition blocks, to direct the bee to go through all the flowers, collect nectar and make honey.

3rd to 6th graders will have the opportunity to create their own algorithms, using the Scratch programming language, and help Minecraft characters complete their missions.

6th graders will have a first contact with new ways of programming called Artificial Intelligence and Machine Learning.
 

Duration: 2 periods, 80 minutes

Equipment:

• One device (tablet or computer) per student attending

• One Computer connected to a projector. The zoom application must be installed on this computer

• All devices must be connected to the internet

• Web browser: Google Chrome or Internet Explorer

Create your digital game Competition - School's Premises
Categories: Basic digital skills, Game Development, Programming
Audience: Primary School - 4th Grade, Primary School - 5th Grade, Primary School - 6th Grade

Interactive game design lesson utilizing the Scratch code learning tool.

During the workshop students will have the opportunity to create their own digital game.

 

Duration: 2 periods, 80 minutes

Equipment:

• One device (tablet or computer) per student attending

• You must have the Scratch tool pre-downloaded on each device:

• One Computer connected to a projector. The zoom application must be installed on this computer

• All devices must be connected to the internet

• Web browser (browser): Google Chrome or Internet Explorer

BEBRAS Computational Thinking Competition - School's Premises
Categories: Basic digital skills, Computational Thinking
Audience: Primary School - 4th Grade, Primary School - 5th Grade, Primary School - 6th Grade, Secondary School - 1st Grade, Secondary School - 2nd Grade, Secondary School - 3rd Grade

Algorithmic and computational thinking courses based on the BEBRAS competition.

Bebras is an international student competition aimed at promoting Computational Thinking among students in a way that enhances students' skills beyond science and math and upgrades their analytical and algorithmic problem-solving skills.

In Cyprus, it is annually organized by the Cyprus Computer Society in collaboration with the Association of ICT Teachers, under the auspices of the Ministry of Education, Culture, Sports and Youth and with the support of organizations.

Through Bebras Cyprus website www.bebras.org.cy students will have a first contact with Algorithmic & Computational Thinking development problems. 

 

Duration: 2 periods, 80 minutes

Equipment:

• One device (tablet or computer) per student attending

• One Computer connected to a projector. The zoom application must be installed on this computer

• All devices must be connected to the internet

• Web browser (browser): Google Chrome or Internet Explorer

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